Palicoes have always been synonymous with Monster Hunter, and while they are, of course, returning in Rise, the upcoming sequel is also adding something completely new. Built on a modified version of the RE Engine specifically retooled for development on the Switch, Monster Hunter Rise will mark yet another major Capcom franchise’s shift to the RE Engine. With Monster Hunter Rise though, the series is finally making that switch. The Monster Hunter series has been using Capcom’s MT Framework engine for a long time now, and even though 2017 saw the beginning of Capcom’s widespread shift to the new RE Engine, 2018’s Monster Hunter World nonetheless stuck with MT Framework. Here, we’re going to talk about fifteen of the biggest changes it’s making. The upcoming Monster Hunter Rise is obviously not going to be as much of a leap forward, but though it’s largely iterating on the improvements introduced with World, the Switch exclusive is still bringing several new mechanics and features of its own to set it apart from the previous Monster Hunter entry.
Monster Hunter World was the biggest evolution we have seen for the Monster Hunter series in a long time, maybe ever, and it essentially laid down the foundation for what the series is going to play like for the next several years.